![]() For example, if you make a money manager for a game that gives 100 money to a player thanks to a local script, then a hacker can really easily hack in and determine how much money he gives himself (For example 1B+). So you mean: “Yes, this is the solution! But why do we need Remote WhatWasHisName?” You need it because PlayerEvents are only found in a local script. ![]() If you do this in a local script, hackers can access it, but not on the server side. Suppose you create a script that prints something after the player presses the “E” key. This is because with these Instances you can only run a script on the server side that make changes visibles to all other Players when you need a localscript. ![]() The main difference is that FilteringEnabled games are really hard to hack. I know two versions of games:įilteringEnabled games and FilteringDisabled games. If you are new to scripting, you should really start with Remote/Bindable Events/Functions.
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